![]() Subs are still fringe to me, they are not what I would be looking for to be included. Introducing rental Submarines to Random Battles will allow more players to try them, get used to playing them, and of course, also develop tactics to counter submarines. In conclusion, we believe that this is not something the game needs right now. ![]() While there may be fewer targets to be fired at, at long and medium distances, this will add new interactions and a new layer of gameplay.Īnd lastly, increasing the number of total players would impact the influence you as an individual have on the battle result. Some of you also mentioned that the introduction of submarines into the current format, will reduce the number of gunfights between ships. This is true, but our game is developing and new types of interactions between ships will appear. You need to choose the right moment to use the right consumable! For now, we want to continue testing the mechanics in their current form, to look more closely at how this will interact with the other changes. This is another layer of the game that needs to be taken into account in battle, which is easy to understand, but quite difficult to master perfectly. After all, if another ship were in place of the submarine, it could set you on fire with HE shells. Moreover, the ping itself does not create an additional "load" on the Damage Control Party but only redistributes it. ![]() This will help avoid situations where a battle was unnecessarily prolonged due to having to hunt down a surviving submarine. ![]() Now AI-controlled Submarines will take a more active part in combat. ![]() We also changed the settings for submarine-bots in Co-op and Training Battles based on your feedback. ![]()
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