![]() ![]() Here is an example of three MAG-7 Heats (with the floats - 0.00, 0.50 and 0.99): ![]() Many skins simply get darker and dirtier looking the higher the float (using the Grunge template that's shown later on in the "Grunge patterns" section). Until now I have been very technical so let's have a look at how the float value / condition actually affects the look of skins with a few examples. Note: I use the lower line of the float ruler shown above to write the float values and their locations on the ruler - of the skins shown under them in the examples. ![]() Same for a 1 float: A skin with a float of 1 in theory has no skin left and just showcases the default gun, in reality that's never true. Note that a 0 float in theory represents a skin with no wear at all but in reality skins always have some amount of wear no matter how low the float value is. Well Worn (WW): A skin is WW if its float value is between 0.38 - 0.45.īattle Scarred (BS): A skin is BS if its float value is between 0.45 - 1. Minimal Wear (MW): A skin is MW if its float value is between 0.07 - 0.15.įield Tested (FT): A skin is FT if its float value is between 0.15 - 0.38. ![]() The consistency is: The higher the float value - the more "worn" / "scarred" the skin gets which leads us to conditions.Įven if you are new to skins you have likely heard the terms "Factory New" or "Battle Scarred", those are the skin's conditions but they are actually just the float value range divided unevenly into five sections:įactory New (FN): A skin is FN if its float value is between 0 - 0.07. That number affects the look of the skin in multiple different ways depending on the skin. Every skin gets a random static (it doesn't change) "Float Value" upon its creation (unboxing / dropping) but what is it and what does it do?Ī float value is a decimal number between 0 - 1. ![]()
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